LeoEngine
Our design engine is where the true innovation lies, and it makes our revolutionary tools possible. We are constantly working to enhance and perfect its capabilities. Our proprietary robust engine lies behind each of our products, and makes it possible to create such a versatile and customizable product portfolio. Thanks to our modular software architecture we can rapidly introduce new products and implement features based on your needs.
Strength of the 3D design engine:
- Multiplatform solution: Do you need an app that can run on any device or platform? Look no further. If you need a solution that can run on AR, VR, MR, or desktop, or mobile devices we have got you covered.
- Scalability: When we created the engine we made sure that we designed for long term scalability. No more compromise on speed or scalability!
- Modular design: Our proprietary engine is very rich in features and capabilities and it is built on modules. We can select, mix and match the modulus based on your business needs.
- Features that everyone needs: Regardless of the project, our engine is capable of processing 3D scans, identifying landmarks, real-time 3D visualization, integration with 3D printers, customizable front end for tailored solutions, cloud service for smooth operation.
Features and components
Our design engine consists of a wide variety of powerful design tools…
Tools for easy-to-use design configurators
- Parametric modeling tools which can change the shape with numeric inputs and sliders
- Modeling with control points
- Morphing tools
- Cell/lattice structure generation
- 3D/2D pattern generation (Voronoi, organic, regular, wavy, etc.)
- Procedural geometry generation
- Engraving/embossing product IDs, custom texts and symbols
- Texture generation for the generated models
Tools for more advanced modeling and sculpting
- Industry standard sculpting tools (optionally with dynamic topology)
- Vertex painting (colors and PBR material properties)
- Wide variety of sculpting and painting tool modifiers, guides and modes
- Mirror and weld geometries
- Masking surfaces (removing, separating, or sculpting on masked areas only)
- Multiple subdivision levels
Global operations on meshes
- Boolean operations (union, intersect, subtract)
- Voxel remeshing
- Retopology tools
- Adaptive mesh decimation and subdivision