LeoEngine
LeoShape software solutions are based on LeoEngine, where the true innovation lies, and it makes our revolutionary tools possible.
Our proprietary design engine is written using several programming languages, but the C++ base offers robustness and limitless scalability, and enables us to create such a versatile and customizable product portfolio.
Thanks to our modular software architecture we can rapidly introduce new products and implement features based on new needs of our clients. We are proud to use AI to speed up the workflow where needed, and we support multiple platforms, let it be desktop, mobile or even XR.
Our clients
LeoEngine’s strenghts
Multiplatform solution
Do you need an application that can run on any device or platform? Look no further. If you need a solution that can run on AR, VR, MR, or desktop, or mobile devices we have got you covered.
Scalability
When we created the engine we made sure that we designed for long term. No more compromise on speed or scalability!
Modular design
Our proprietary engine is very rich in features and capabilities and it is built on modules. We can select, mix and match the modulus based on your business needs.
Features that everyone needs
Our engine is capable of processing 3D scans, identifying landmarks, real-time 3D visualization, integration with 3D printers, customizable front end for tailored solutions, and cloud service for smooth operation.
Features and components
Our design engine consists of a wide variety of powerful design tools:
Tools for easy-to-use design configurators
- Parametric modeling tools that can change the shape with numeric inputs and sliders
- Modeling with control points
- Morphing tools
- Cell/lattice structure generation
- 3D/2D pattern generation (Voronoi, organic, regular, wavy, etc.)
- Procedural geometry generation
- Engraving/embossing product IDs, custom texts and symbols
- Texture generation for the generated models
Tools for more advanced modeling and sculpting
- Industry standard sculpting tools (optionally with dynamic topology)
- Vertex painting (colors and PBR material properties)
- Wide variety of sculpting and painting tool modifiers, guides and modes
- Mirror and weld geometries
- Masking surfaces (removing, separating, or sculpting on masked areas only)
- Multiple subdivision levels
Global operations
on meshes
- Boolean operations (union, intersect, subtract)
- Voxel remeshing
- Retopology tools
- Adaptive mesh decimation and subdivision
- 3D/2D pattern generation (Voronoi, organic, regular, wavy, etc.)
- Procedural geometry generation
- Engraving/embossing product IDs, custom texts and symbols
- Texture generation for the generated models
Our partners